A Tangible Approach to Time Management 

Design of a tangible user interface prototype to manage time in daily tasks offering high visibility of time progression, status of tasks and end-of-day reflection on time utilization. Presented at the 2014 ACM UbiComp conference.

[Student project, 2014]

Information work generally occurs within a multitasking environment with attention focused on the computer screen, constant task switching and frequent interruptions. In this environment, software-based task management techniques may blend in too much to be optimally effective. The Time Machine is proposed as a physical interface distinctly separated from the task environment with real-world manifestations of arbitrary concepts of tasks and time, while providing constant visibility of status through an ambient display for self-reflection. The Time Machine aims to promote distributed cognition and utilize the stage-based model of personal informatics and the Pomodoro technique toward productive and enjoyable task management. 

Team

Ryan Ahmed, Alex Chambers, Michael Frontz, Stephen Voida

Objective

Design of a tangible system is explored to track and support task performance with the following goals:

Conceptual model: A stage-based model of personal informatics [Li 2010]

Process

Literature review

Conceptual sketches

Physical interface development:

Initial concept sketches
Refined concept sketches
Early prototype
Final prototype at UbiComp

Publications

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